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Australian Radio History : An in-depth study into the development of A.M. radio broadcasting throughout Australia
Bruce Carty
“Australian Radio History” by Bruce Carty Ph.D
Bruce Carty started his interest in radio at the age of five as a member of the A.B.C. “Argonauts” Club. By seven his radio interest was listening to A.B.C. news broadcasts. By twelve Bruce was avidly following the 2UE Top 40, and at fourteen he became Australia’s youngest commercial radio announcer in 1963 with radio 2KA in Katoomba. - Author's website.
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Film finance handbook: how to fund your film
Adam P. Davies and Nicol Wistreich
This vital reference guide for producers, filmmakers, financiers, and their advisors, addresses the practice of raising finance from the essential details to broader concepts and approaches. This resource contains information on more than 1,000 funding awards, a glossary of 400 entry film business terms, and a table of co-production treaties. Case studies and interviews of successful fundraising approaches are provided. The Handbook is split into three parts: Theory and Practice, International Incentives, and the Funding Directory. The Reference Section contains an extended Glossary.
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Flaunt: Designing effective, compelling and memorable portfolios of creative work
Bryony Gomez-Palacio and Armin Vit
Through 41 portfolio case studies, 18 self-promo examples, 25 interviews with experienced professionals, industry surveys, and tips on how to photograph design work, Flaunt is a resource for design students as well as young, experienced, freelance, and independent designers. It explains how one can find a way to cohesively, succinctly, and creatively showcase their work through an accessible, effective, and creative portfolio. Flaunt showcases a variety of portfolio alternatives that represent both the most common approaches as well as some offbeat executions. Hopefully, this book will help ease the anxiety and burden of creating a portfolio, demystify the process of putting it together, and establish expectations of presenting it - Publishers website.
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Just Enough Research
Erica Hall
Design research is a hard slog that takes years to learn and time away from the real work of design, right? Wrong. Good research is about asking more and better questions, and thinking critically about the answers. It's something every member of your team can and should do, and which everyone can learn, quickly. And done well, it will save you time and money by reducing unknowns and creating a solid foundation to build the right thing, in the most effective way. In Just Enough Research, co-founder of Mule Design Erika Hall distills her experience into a brief cookbook of research methods. Learn how to discover your competitive advantages, spot your own blind spots and biases, understand and harness your findings, and why you should never, ever hold a focus group. You'll start doing good research faster than you can plan your next pitch - Publisher.
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Practical Studio Techniques : A Practical Approach
Tom Misner Dr
Indispensible for all Musicians, students or professionals on Sound Theory and best conditions and equipment for your sound studio.
Dr. Tom Misner has been associated with most aspects of the recording industry. Working as senior technician in Television, in-house record producer, record company president and music magazine publisher. He is a member of the Audio Engineering Society, APRS, and British Record Producers Guild.
In 1976 he started what has now become the largest audio/multimedia college worldwide: The SAE Technology College (School of Audio Engineering) and is the owner of the 301 Studio group.
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The Kobold Guide to Board Game Design
Mike Selinker
The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again.
"Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business"-- Amazon.com.
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