Contributors
Jeffry Yang(Games design assistance), Trish Huynh (3D modeller and animator).
Submission Date
6-12-2019
Resource Type
Collection (a group of items)
File Format
Zip
File Size and Duration
964MB
Format Note
Unity 2019.1.1f1, Visual Studio, Steam VR, HTC Vive, Photoshop, Autodesk Maya, Substance Painter
Version
1.0
Abstract
How to Wizard is a VR puzzle game where the core mechanic used to solve puzzles is custom spell crafting. Central to the design of this game is an emphasis on player freedom and creativity. In this way, the focus is shifted from predetermined solutions to the creative solutions generated from the unique approach each player will take.
Note
Crew and Contributions:
Steven Nielsen:Games programmer
Nathan Viengkhou: Games programmer
Jack Kinoial: Games designer.
Audience
Parental Guidance (PG) - mild impact language/themes
Language
English
Recommended Citation
Kinoial, J., Nielsen, S., Viengkhou, N. (2019). How To Wizard [Bachelor's Major Project, SAE University College]. Creo.