Contributors

Jeffry Yang(Games design assistance), Trish Huynh (3D modeller and animator).

Submission Date

6-12-2019

Resource Type

Collection (a group of items)

File Format

Zip

File Size and Duration

964MB

Format Note

Unity 2019.1.1f1, Visual Studio, Steam VR, HTC Vive, Photoshop, Autodesk Maya, Substance Painter

Version

1.0

Abstract

How to Wizard is a VR puzzle game where the core mechanic used to solve puzzles is custom spell crafting. Central to the design of this game is an emphasis on player freedom and creativity. In this way, the focus is shifted from predetermined solutions to the creative solutions generated from the unique approach each player will take.

Note

Crew and Contributions:

Steven Nielsen:Games programmer

Nathan Viengkhou: Games programmer

Jack Kinoial: Games designer.

Audience

Parental Guidance (PG) - mild impact language/themes

Language

English

Recommended Citation

Kinoial, J., Nielsen, S., Viengkhou, N. (2019). How To Wizard [Bachelor's Major Project, SAE Institute]. Creo.

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