Submission Date
4-4-2020
Resource Type
Software (all forms)
File Format
Zip
File Size and Duration
119MB
Format Note
Unity exe
Version
VO.5
Abstract
Cerberus is a game about a Knight of Hell sent to find out why the Gates of Hell have been opened. This investigation brings them to a dungeon in which they must fight their way through waves of enemies, solve puzzles and ultimately free Cerberus from the corrupted Cultists. The game is based around a three state combat system, each state providing a new way to play the game, each with their own strengths and weaknesses.
Note
Cerberus: Contributions
Isaac Garpendal: Head Programmer, Animations and Prefabs for the Player character, AI and Cerberus
Jesse Nellis: Project manager, environmental assets
Bilal Abali: Animation and character modeling
Cameron Shepherd: Lead Level Designer, Lead Puzzle Designer, Implementation of mechanics and AI
Albert Latham: Shaders, Visual Effects, Lighting, Particle Systems, Play testing, Itch page, YouTube trailer.
Special Thanks: Farrah Nouri, Nattapong Prugsaritanon, Peter Kokkinakis, Kousha Kavoosi, Christian Ruiz, Ringo Taylor.
Audience
Parental Guidance (PG) - mild impact language/themes
Language
English
Recommended Citation
Abali, B., Garpendal, I., Latham, A., Nellis, J., & Shepherd, C. (2020). Cerberus [Bachelor's Major Project, SAE University College]. Creo.