Submission Date

4-4-2020

Resource Type

Software (all forms)

File Format

Zip

File Size and Duration

119MB

Format Note

Unity exe

Version

VO.5

Abstract

Cerberus is a game about a Knight of Hell sent to find out why the Gates of Hell have been opened. This investigation brings them to a dungeon in which they must fight their way through waves of enemies, solve puzzles and ultimately free Cerberus from the corrupted Cultists. The game is based around a three state combat system, each state providing a new way to play the game, each with their own strengths and weaknesses.

Note

Cerberus: Contributions

Isaac Garpendal: Head Programmer, Animations and Prefabs for the Player character, AI and Cerberus

Jesse Nellis: Project manager, environmental assets

Bilal Abali: Animation and character modeling

Cameron Shepherd: Lead Level Designer, Lead Puzzle Designer, Implementation of mechanics and AI

Albert Latham: Shaders, Visual Effects, Lighting, Particle Systems, Play testing, Itch page, YouTube trailer.

Special Thanks: Farrah Nouri, Nattapong Prugsaritanon, Peter Kokkinakis, Kousha Kavoosi, Christian Ruiz, Ringo Taylor.

Audience

Parental Guidance (PG) - mild impact language/themes

Language

English

Recommended Citation

Abali, B., Garpendal, I., Latham, A., Nellis, J., & Shepherd, C. (2020). Cerberus [Bachelor's Major Project, SAE Institute]. Creo.

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