Hypoxia [Game]

Contributors

Harrison Willbor (Logo designer), Ron De Guzman (Lead sound design), Carter Pierce (Music score design), Tavita Muliagatele (Ambient sound design).

Submission Date

7-12-2019

Resource Type

Moving Image (e.g. animations, movies, television programs)

File Format

Webpage

File Size and Duration

Not Applicable

Format Note

3DS Max 2018/2019, Substance Painter 2018, Unreal Engine 4.20.3, Adobe Illustrator 2018, Adobe Photoshop 2018, Adobe After Effects 2018, Pro Tools 12: 2016, Ableton Live 10. 2018

Version

Version 1.3

Abstract

Hypoxia is a first person interactive environment made in Unreal Engine 4. This project is a game demo for what would be a complete game.

The game is set in a world where oxygen levels have become dangerously low due to the effects of deforestation. It is a post apocalyptic neo western that explores the story of a outlaw stealing the most valuable resource on earth, oxygen. Theprotagonist must find a way to steal the oxygen from a bandit hideout.

Note

Contributors and their contributions:

Kyle Regli: Team leader, Lead animator, Rigger, Character creation

David Bath: Lead environment Artistt, Game Interactions, Compositing

Max Normand: Lead asset creation, Character creation, Title sequence creation.

Audience

Parental Guidance (PG) - mild impact language/themes

Language

English

Recommended Citation

Bath, D., Normand, M., & Regli, K. (2018). Hypoxia [Bachelor's Major Project, SAE Institute]. Creo.

Share

COinS