Spectrum [Game]
Submission Date
4-8-2021
Resource Type
Moving Image (e.g. animations, movies, television programs)
File Format
Webpage
File Size and Duration
Not Applicable
Format Note
Windows 10, Unity 2020.1.6f1, Adobe Photoshop 2019, Substance Painter, Autodesk Maya, Wise, Trello, Discord, GitHub, Git Fork, GitKraken, Visual Studio
Abstract
Explore an open space and absorb colours from your environment to solve platform based puzzles. Use the powers of three different colours to your advantage, red, blue and green colours can all be absorbed into your weapon and used to help you navigate through the environment.
Note
Spectrum [Game] Credits:
Project Manager: Jake Thomas
Producer: Rohith Maddali
Level Designer: Luke Stanley
Level Designer: Jordan Hanna
Programming:
Lead Programmer: Alexander Balboni
Programmer: Zachariah French
Programmer: Riley McGowen
Animation:
Lead Animator: Sidartha Dipayhana
Animator: Malvika Gopinath
Animator: Elyssa La
Animator: Caleb Schilling
Animator: Will Botkina
Animator: Christopher Ganal
Audio:
Lead Sound Designer: Kyan Rowse
Audio composer: Jordan Burge
Voice Actor: Dennis Reye
Graphic Design:
Lead Graphic Designer: Rihan Demiri
Graphic Designer: George Takis
Graphic Designer: Cristina Arróspide
Graphic Designer: Caleb Bastiaan
Special Thanks to Noel Abella
Asset Packages:
Fantasy Adventure Environment: Staggart Creations
AAA Projectiles Vol.2: Hovl Studios
AllSky Free: rpgwhitelock
Quick Outlines: Chris Nolet
Audience
Parental Guidance (PG) - mild impact language/themes
Language
English
Recommended Citation
Balboni, A., Hanna, L., Maddali, R., Standley, L., & Thomas, J. (2021). Spectrum [Bachelor's Major Project, SAE University College]. Creo.