Spectrum [Game]

Submission Date

4-8-2021

Resource Type

Moving Image (e.g. animations, movies, television programs)

File Format

Webpage

File Size and Duration

Not Applicable

Format Note

Windows 10, Unity 2020.1.6f1, Adobe Photoshop 2019, Substance Painter, Autodesk Maya, Wise, Trello, Discord, GitHub, Git Fork, GitKraken, Visual Studio

Abstract

Explore an open space and absorb colours from your environment to solve platform based puzzles. Use the powers of three different colours to your advantage, red, blue and green colours can all be absorbed into your weapon and used to help you navigate through the environment.

Note

Spectrum [Game] Credits:

Project Manager: Jake Thomas

Producer: Rohith Maddali

Level Designer: Luke Stanley

Level Designer: Jordan Hanna

Programming:

Lead Programmer: Alexander Balboni

Programmer: Zachariah French

Programmer: Riley McGowen

Animation:

Lead Animator: Sidartha Dipayhana

Animator: Malvika Gopinath

Animator: Elyssa La

Animator: Caleb Schilling

Animator: Will Botkina

Animator: Christopher Ganal

Audio:

Lead Sound Designer: Kyan Rowse

Audio composer: Jordan Burge

Voice Actor: Dennis Reye

Graphic Design:

Lead Graphic Designer: Rihan Demiri

Graphic Designer: George Takis

Graphic Designer: Cristina Arróspide

Graphic Designer: Caleb Bastiaan

Special Thanks to Noel Abella

Asset Packages:

Fantasy Adventure Environment: Staggart Creations

AAA Projectiles Vol.2: Hovl Studios

AllSky Free: rpgwhitelock

Quick Outlines: Chris Nolet

Audience

Parental Guidance (PG) - mild impact language/themes

Language

English

Recommended Citation

Balboni, A., Hanna, L., Maddali, R., Standley, L., & Thomas, J. (2021). Spectrum [Bachelor's Major Project, SAE Institute]. Creo.

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