Chickuzi [Game]

Contributors

Adib Sin (Audio Engineer), Jordan Forrester (Audio Engineer), Josh Graham (Audio Engineer), Samuel Walkerden (Audio Engineer).

Submission Date

6-5-2016

Resource Type

Interactive Resource (e.g. web pages, augmented/virtual reality environments)

File Format

Webpage

File Size and Duration

Not Applicable

Format Note

Game engine: unity 5.3.2, Qubicle, Adobe Creative Cloud, Microsoft Visual Studio, Monodevelop, MCedit

Abstract

Chickuzi let’s you take control of none other than Chickuzi. A dual wielding, uzi loving, revenge driven chicken that unbeknownst to many is the real hero of Easter. Embark on a rampage through destructible environments, allowing you to cause mayhem in an attempt to take revenge on those bunnies for stealing your family’s eggs.

Note

Chickuzi [Game]

Jarred Gruss: Project Manager, Lead Multiplayer Designer $ Artist

Anthony Hope: Lead Designer, Lead Level Designer, Game Designer & Quality Assurance Tester

Jhett Black: Lead Programmer & Build Master

Parthiv Mehta: Game Programmer

Stewart Coates: Lead Artist, Level Designer, Games Designer & Quality Assurance Tester.

System requirements: Operation system (OS) Windows 7+, Graphics card (GPU) DX9 (shader model 2.0) capabilities, Central processing unit (CPU) SSE2 instruction support

Unity asset store packages: Cubiquity, inControl

Microsoft Xbox 360 controller(optional)

Audience

General (G) - suitable for everyone

Language

English

Recommended Citation

Black, J., Coates, S., Gruss, J., Hope, A., & Mehta, P. (2016). Chickuzi [Bachelor's Major Project, SAE University College]. Creo.

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