Chickuzi [Game]
Contributors
Adib Sin (Audio Engineer), Jordan Forrester (Audio Engineer), Josh Graham (Audio Engineer), Samuel Walkerden (Audio Engineer).
Submission Date
6-5-2016
Resource Type
Interactive Resource (e.g. web pages, augmented/virtual reality environments)
File Format
Webpage
File Size and Duration
Not Applicable
Format Note
Game engine: unity 5.3.2, Qubicle, Adobe Creative Cloud, Microsoft Visual Studio, Monodevelop, MCedit
Abstract
Chickuzi let’s you take control of none other than Chickuzi. A dual wielding, uzi loving, revenge driven chicken that unbeknownst to many is the real hero of Easter. Embark on a rampage through destructible environments, allowing you to cause mayhem in an attempt to take revenge on those bunnies for stealing your family’s eggs.
Note
Chickuzi [Game]
Jarred Gruss: Project Manager, Lead Multiplayer Designer $ Artist
Anthony Hope: Lead Designer, Lead Level Designer, Game Designer & Quality Assurance Tester
Jhett Black: Lead Programmer & Build Master
Parthiv Mehta: Game Programmer
Stewart Coates: Lead Artist, Level Designer, Games Designer & Quality Assurance Tester.
System requirements: Operation system (OS) Windows 7+, Graphics card (GPU) DX9 (shader model 2.0) capabilities, Central processing unit (CPU) SSE2 instruction support
Unity asset store packages: Cubiquity, inControl
Microsoft Xbox 360 controller(optional)
Audience
General (G) - suitable for everyone
Language
English
Recommended Citation
Black, J., Coates, S., Gruss, J., Hope, A., & Mehta, P. (2016). Chickuzi [Bachelor's Major Project, SAE University College]. Creo.