Incapacitor [Game]
Submission Date
9-12-2016
Resource Type
Sound (e.g. recorded music, speech, sound effects)
File Format
Webpage
File Size and Duration
Not Applicable
Abstract
The year is 198X. The Monolithic Cathode Corp. has taken control and is hoarding power from the city below. Enter the Incapacitor, a lone avatar of synthetic justice. Fight your way through the endless horde of disgruntled bad-bots as you ascend to the heights of the tower. On a mission to take the power back, you will stop bots till you drop, then get up and do it again.
Incapacitor is an FPS Rogue-lite with a heavy synth-wave aesthetic. Each play-through is different from the last with a wide array of weapons, levels and abilities.
Note
Harrison O'Connor: Game Design
Lam Harvey: Programming (AI)
Benjamin Welsh: Programming (Proc gen)
Kate Lulham: Animator (Characters)
Che Hubbard: Animator (Environments)
Hamish Standfield: Animator (Characters and Environments).
Audience
General (G) - suitable for everyone
Language
English
Recommended Citation
Harvey, L., Hubbard, C., Lulham, K., O'Connor, H., Standfield, H., Pedemont, A., & Welsh, B. (2016).[Bachelor's Major Project, SAE University College]. Creo.