Incapacitor [Game]

Submission Date

9-12-2016

Resource Type

Sound (e.g. recorded music, speech, sound effects)

File Format

Webpage

File Size and Duration

Not Applicable

Abstract

The year is 198X. The Monolithic Cathode Corp. has taken control and is hoarding power from the city below. Enter the Incapacitor, a lone avatar of synthetic justice. Fight your way through the endless horde of disgruntled bad-bots as you ascend to the heights of the tower. On a mission to take the power back, you will stop bots till you drop, then get up and do it again.

Incapacitor is an FPS Rogue-lite with a heavy synth-wave aesthetic. Each play-through is different from the last with a wide array of weapons, levels and abilities.

Note

Harrison O'Connor: Game Design

Lam Harvey: Programming (AI)

Benjamin Welsh: Programming (Proc gen)

Kate Lulham: Animator (Characters)

Che Hubbard: Animator (Environments)

Hamish Standfield: Animator (Characters and Environments).

Audience

General (G) - suitable for everyone

Language

English

Recommended Citation

Harvey, L., Hubbard, C., Lulham, K., O'Connor, H., Standfield, H., Pedemont, A., & Welsh, B. (2016).[Bachelor's Major Project, SAE University College]. Creo.

Share

COinS