IRIS [Game]

Submission Date

28-5-2017

Resource Type

Interactive Resource (e.g. web pages, augmented/virtual reality environments)

File Format

Webpage

File Size and Duration

Not Applicable

Format Note

Unity 5.5, Visual Studio 2015, Windows 10, Wacom Tablet Intuos, Photoshop CC 2017

Version

V1.01

Abstract

Play as Dox, a boy pulled from his simple life at a reclamation factory, and forced to prove humanities worth to their robot overlords to save them from the impending apocalypse.

Battle with Automatrons, vicious robots who have taken over the world, and driven humanity to the borderlands. Use the power stored within your suit to destroy those who stand in your path.

Note

IRIS [Game]

Jake Andrews: Game Designer, Lead Story Writer, Vision Holder.

Ryan Smith: Lead Programmer, Project Manager.

Andrew A.W: Game Designer, Artist.

Luxia Tang: Lead Artist.

Taras Spahic: Lead Audio.

Mufammad Firdaus bin Ahmed (Fedya): Writer.

Artist Statement:

This game is a story based game following the story Dox and Caeco on their quest to prove humanities worth to their robotic overlords. The journey will take you through a dystonia future where humanity has fallen, and robots called Automatrons, have taken over. Along the way you will battle many powerful beings in a turn based combat system.

We have taken great pride in the work we have completed, and we hope you enjoy your experience.

Audience

General (G) - suitable for everyone

Language

English

Recommended Citation

Andrews, J., Ahmed, M., A.W, A., Smith, R., Spahic, T., & Tang, L. (2017). Iris [Bachelor's Major Project,SAE University College]. Creo.

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