Gunmetal Crusader: Star Overdrive [Game]

Contributors

BigBoss Sound

Submission Date

18-12-2017

Resource Type

Interactive Resource (e.g. web pages, augmented/virtual reality environments)

File Format

Webpage

File Size and Duration

Not Applicable

Format Note

3ds Max 2017, Adobe Illustrator CC 2017, Adobe Photoshop CC 2017, GIMP 2.9.6, Unity 2017 2.0

Abstract

The androids have turned hostile, the hordes are on the horizon, and they're swarming Sawtell next. Take this Crusader, Pilot, it's not the prettiest, and it's not the cleanest, but it's the best we've got. Armed with your skills, a few big guns, a bucket of bolts and some duct tape to hold them all together, we may not survive, this will be our final stand, but we will make it one to remember.

A VR power fantasy, setting the player as the pilot of a cheaply made "Crusader mech". Defend the rural NSW coastline in a post-apocalyptic future where hordes of mechanical androids fight to overwhelm the last of humanity in a world ending resource war. Made for the HTC Vive, Mech's in VR never looked so good!

Note

Jack McClenaghan: Game Design, Integration, Project Management

Matthew Davies: Game Design

Dakota Wood: Programmer

Tylah Kapa: Programmer

Joshua Hoare: Animation

Fiona Fotheringham: Animation

Cate Garrett: Animation

Aline Otreus: Graphic Design

Jolon Silk: ADR / Music Production / Mix Engineer / Mastering Engineer

Campbell Henderson: Sound Design

Chloe Love: ADR Talent.

A downloadable game for Windows

Audience

Mature (M) - moderate impact language/themes, includes violence/nudity, not restricted to 15+

Language

English

Recommended Citation

Davis, M., Fotheringham, F., Garrett, C., Henderson, C., Hoare, J., Kapa, T., Love, C., McClenaghan, J., Otreus, A., Silk, J., & Wood, D. (2017). Gunmetal Crusader: Star Overdrive [Bachelor's Major Project, SAE University College]. Creo.

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