Gunmetal Crusader: Star Overdrive [Game]
Contributors
BigBoss Sound
Submission Date
18-12-2017
Resource Type
Interactive Resource (e.g. web pages, augmented/virtual reality environments)
File Format
Webpage
File Size and Duration
Not Applicable
Format Note
3ds Max 2017, Adobe Illustrator CC 2017, Adobe Photoshop CC 2017, GIMP 2.9.6, Unity 2017 2.0
Abstract
The androids have turned hostile, the hordes are on the horizon, and they're swarming Sawtell next. Take this Crusader, Pilot, it's not the prettiest, and it's not the cleanest, but it's the best we've got. Armed with your skills, a few big guns, a bucket of bolts and some duct tape to hold them all together, we may not survive, this will be our final stand, but we will make it one to remember.
A VR power fantasy, setting the player as the pilot of a cheaply made "Crusader mech". Defend the rural NSW coastline in a post-apocalyptic future where hordes of mechanical androids fight to overwhelm the last of humanity in a world ending resource war. Made for the HTC Vive, Mech's in VR never looked so good!
Note
Jack McClenaghan: Game Design, Integration, Project Management
Matthew Davies: Game Design
Dakota Wood: Programmer
Tylah Kapa: Programmer
Joshua Hoare: Animation
Fiona Fotheringham: Animation
Cate Garrett: Animation
Aline Otreus: Graphic Design
Jolon Silk: ADR / Music Production / Mix Engineer / Mastering Engineer
Campbell Henderson: Sound Design
Chloe Love: ADR Talent.
A downloadable game for Windows
Audience
Mature (M) - moderate impact language/themes, includes violence/nudity, not restricted to 15+
Language
English
Recommended Citation
Davis, M., Fotheringham, F., Garrett, C., Henderson, C., Hoare, J., Kapa, T., Love, C., McClenaghan, J., Otreus, A., Silk, J., & Wood, D. (2017). Gunmetal Crusader: Star Overdrive [Bachelor's Major Project, SAE University College]. Creo.