Bad to the Bone [Game]

Submission Date

17-8-2018

Resource Type

Interactive Resource (e.g. web pages, augmented/virtual reality environments)

File Format

Webpage

File Size and Duration

Not Applicable

Format Note

Unity, UnityHub, 3DS MAX, MAYA, SourceTree, Gimp, Audacity, Ableton Live 9 Mac, ProTools Mac, Adobe Photoshop CC, Adobe InDesign CC, Adobe Illustrator CC,

Abstract

Bad people killed your human. YOUR human. You loved him, you miss him — and now he's gone. All you have left of him is his legendary boxing gloves, and an aching emptiness in your dog-chest. An emptiness that slowly starts to fill with anger. You can still smell the people who slaughtered your master, their scent fresh in your nose. It calls you, and a deep, primal hunger awakens inside. The urge to HUNT. To KILL. With a howl you grab your master's gloves, and set out into the night to avenge his death.

Join Biff the boxer dog as he ventures through old Chicago looking for the one who took the life of his owner (and best friend). With his new powers to transform into a ferocious boxing were-dog Biff takes on the streets and anyone foolish enough to stand in his way in hopes to redeem his owners name and legacy.

Note

Bad to the Bone [Game]

Paul Frame: Creative Lead, VFX Artist, Designer, Voice Actor

Darryl Long: Programming Lead, Project Manager, Designer

Nicholas Duxbury: Level Designer, Designer, Programming, Voice Actor

Victor Weidar: Designer, Animator, Programming

Aline Otreus: Graphic Artist, Marketing

Cheuk Nam Wong: Audio Designer

Yui Ming Lam: Audio Designer

Audience

Mature (M) - moderate impact language/themes, includes violence/nudity, not restricted to 15+

Language

English

Recommended Citation

Duxbury, N., Frame, P., Lam, Y., Long, D., Otreus, A., Weidar, V., Wong, C. (2018). Bad to the Bone [Bachelor's Major Project, SAE University College]. Creo.

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