Bad to the Bone [Game]
Submission Date
17-8-2018
Resource Type
Interactive Resource (e.g. web pages, augmented/virtual reality environments)
File Format
Webpage
File Size and Duration
Not Applicable
Format Note
Unity, UnityHub, 3DS MAX, MAYA, SourceTree, Gimp, Audacity, Ableton Live 9 Mac, ProTools Mac, Adobe Photoshop CC, Adobe InDesign CC, Adobe Illustrator CC,
Abstract
Bad people killed your human. YOUR human. You loved him, you miss him — and now he's gone. All you have left of him is his legendary boxing gloves, and an aching emptiness in your dog-chest. An emptiness that slowly starts to fill with anger. You can still smell the people who slaughtered your master, their scent fresh in your nose. It calls you, and a deep, primal hunger awakens inside. The urge to HUNT. To KILL. With a howl you grab your master's gloves, and set out into the night to avenge his death.
Join Biff the boxer dog as he ventures through old Chicago looking for the one who took the life of his owner (and best friend). With his new powers to transform into a ferocious boxing were-dog Biff takes on the streets and anyone foolish enough to stand in his way in hopes to redeem his owners name and legacy.
Note
Bad to the Bone [Game]
Paul Frame: Creative Lead, VFX Artist, Designer, Voice Actor
Darryl Long: Programming Lead, Project Manager, Designer
Nicholas Duxbury: Level Designer, Designer, Programming, Voice Actor
Victor Weidar: Designer, Animator, Programming
Aline Otreus: Graphic Artist, Marketing
Cheuk Nam Wong: Audio Designer
Yui Ming Lam: Audio Designer
Audience
Mature (M) - moderate impact language/themes, includes violence/nudity, not restricted to 15+
Language
English
Recommended Citation
Duxbury, N., Frame, P., Lam, Y., Long, D., Otreus, A., Weidar, V., Wong, C. (2018). Bad to the Bone [Bachelor's Major Project, SAE University College]. Creo.