Crimson Keep [Game]
Contributors
APUG (Audio Team), Claire Protas (Audio), Adam Timol (Audio), Nero Ceresoli (Main Logo).
Submission Date
7-12-2018
Resource Type
Interactive Resource (e.g. web pages, augmented/virtual reality environments)
File Format
Webpage
File Size and Duration
Not Applicable
Format Note
Engine - Unity 2018.2.1f1, UI Editing - Adobe Illustrator & Photoshop, Programming - Visual Studio 2017, Modelling - ZBrush & Maya, Texturing - Substance Painter
Abstract
Crimson Keep is a turn-based fantasy roguelike set after a horrific apocalyptic plague decimated a medieval town. Only you can take the fight to the King and cleanse the land of the Red Plague
Crimson Keep is a vertical slice of what would be a complete game, given more time. It is not intended to be taken as a complete experience, but rather as a proof of concept.
Note
Tiryon Williams - Project Lead / Level Designer / Asset Creation
Solomon Hartmann - Audio Lead / Asset Creation / Level Designer
Takaaki Kumazawa: Programmer Lead, Pathfinding System, Overworld Map, Event System
Jonothan Orton: Player Stats, Action Point System, Map System, Enemy Controller
Ian Zhou: Lead Animator, Enemy Models, Enemy Animations, Concept Art
Oscar Herry: Player Model, Player Animations, Weapon Models
Delwyn Appiah: Environmental Models, Advanced Texturing, Concept Art.
Audience
Parental Guidance (PG) - mild impact language/themes
Language
English
Recommended Citation
Appiah, D., Hartmann, S., Herry, O., Kumazawa, T., Laimanovska, E., Orton, J., Williams, T., & Zhou, I. (2018). Crimson Keep [Bachelor's Major Project, SAE University College]. Creo.