Submission Date
10-12-2023
Resource Type
Interactive Resource (e.g. web pages, augmented/virtual reality environments)
File Format
Zip
File Size and Duration
297MB
Abstract
Our Project is a rogue lite candy game. This game is centred around the theme of everything being made of candy, and our main character being a ginergerbread man and other characters being made out of other candy. This game is centred around failing and trying again to be able to succeed. We wanted to go for more of a light hearted approach with the character and the environment, so the game is more appealing. So far we have, through using enemyAI; created our own art assets built a working powerup and a working weapon.
Audience
General (G) - suitable for everyone
Language
English
References
Compton, K., & Mateas, M. (2021). Procedural Level Design for Platform Games. Proceedings of the AAA/ Conference on Artificial Intelligence and Interactive Digital Entertainment, 2(1), 109-111. https://ojs.aaai.org/index.php/AlIDE/article/view/18755
Crooks, D. (2016). Enter The Gungeon (version 2.1.9) [PC] Devolver Digital.
Moore, R. (2012). Wreck it Ralph [Motion Picture]. Disney.
Shusterman, R. (2018). Aesthetic experience and Somaesthetics. E Book Central. Brill.
Solarski, C. (2013, January 30). The Aesthetics of Game Art and Game Design [web log]. https://www.gamedeveloper.com/design/the-aesthetics-of-game-art-and-game-design#cl ose-modal
Zeyang., L. (2017) Soul Knight (version 5.3.0) [Mobile Game] ChillyRoom Inc. ©
Recommended Citation
Arambatzis, J., & Kalf, T. (2023). Candy Conquest [Bachelor's Major Project, SAE University College]. Creo.