Submission Date

10-12-2023

Resource Type

Interactive Resource (e.g. web pages, augmented/virtual reality environments)

File Format

Zip

File Size and Duration

297MB

Abstract

Our Project is a rogue lite candy game. This game is centred around the theme of everything being made of candy, and our main character being a ginergerbread man and other characters being made out of other candy. This game is centred around failing and trying again to be able to succeed. We wanted to go for more of a light hearted approach with the character and the environment, so the game is more appealing. So far we have, through using enemyAI; created our own art assets built a working powerup and a working weapon.

Audience

General (G) - suitable for everyone

Language

English

References

Compton, K., & Mateas, M. (2021). Procedural Level Design for Platform Games. Proceedings of the AAA/ Conference on Artificial Intelligence and Interactive Digital Entertainment, 2(1), 109-111. https://ojs.aaai.org/index.php/AlIDE/article/view/18755

Crooks, D. (2016). Enter The Gungeon (version 2.1.9) [PC] Devolver Digital.

Moore, R. (2012). Wreck it Ralph [Motion Picture]. Disney.

Shusterman, R. (2018). Aesthetic experience and Somaesthetics. E Book Central. Brill.

Solarski, C. (2013, January 30). The Aesthetics of Game Art and Game Design [web log]. https://www.gamedeveloper.com/design/the-aesthetics-of-game-art-and-game-design#cl ose-modal

Zeyang., L. (2017) Soul Knight (version 5.3.0) [Mobile Game] ChillyRoom Inc. ©

Recommended Citation

Arambatzis, J., & Kalf, T. (2023). Candy Conquest [Bachelor's Major Project, SAE University College]. Creo.

Share

COinS