Date of Submission
11-2022
Type of Work
Dissertation
Principal Supervisor
Dr. Toby Wren
Associate Supervisor
Dr. Jodie Taylor
Second Associate Supervisor
Dr. Teresa Rizzo
Keywords
Media; Game Development; Games; Video Games; Mass Effect; HellBlade; Senua's Sacrifice; Disability; Analytical Auteothnography; Discourse Analysis
Audience
General (G) - suitable for everyone
Abstract
The representation of disability in creative media is problematic. There have been several tests proposed that analyse disability representation within a media text, in an attempt to determine if a media text represents disability appropriately. In this thesis, I discuss several existing tests of disability representation within media texts, identifying problems in each. I propose a new test for disability representation to address these problems. I then apply the test described in this thesis to media texts within the spheres of film, television, fictional literature, comics and games. Using the qualitative method of autoethnography combined with discourse analysis, I will talk about my disabilities and early life as a subject of media. I also discuss discourse that is common amongst a small sector of gamers, centring around anti-inclusion. I also identify a problem within the video games industry that is the result of an apparent lack of mobility-impaired developers, and the effect this lack has on representation in the game development industry, and characters in video game
Recommended Citation
Clements, A. (2022). Disability representation in media: More than just the character [Masters dissertation, SAE University College]. Creo.
Included in
Disability Studies Commons, Interdisciplinary Arts and Media Commons, University Extension Commons