Date of Submission
12-2020
Type of Work
Exegesis and Creative Work
Principal Supervisor
Dr. Toby Wren
Associate Supervisor
Alexander Phill
Second Associate Supervisor
Pasha Brel
Keywords
Dementia; virtual reality; game design and development; Application design; Non-Linear Design thinking process
Audience
Mature (M) - moderate impact language/themes, includes violence/nudity, not restricted to 15+
Abstract
Around 50 million people suffer from dementia worldwide (World Health Organisation, 2019). One of the worst symptoms of dementia is memory loss as it affects not only the sufferer but their family as well. Recent studies have demonstrated that the immersion of virtual reality has the potential to improve memory in the general public (Krokos, Plaisant, Varshney, 2018) and that dementia patients are able to use virtual reality (Flynn, Schaik, Blackman, Femcott, Hobbs & Calderon, 2004). In this paper, I examine the literature linking virtual reality and dementia care and explain how I used this in my creative practice to develop a virtual reality application that is capable of helping dementia sufferers improve their ability to remember people and daily tasks that can lead to an improved life for both the sufferers and their families. This project contributes to artistic research in virtual reality and serious games, and can prompt further research to investigate the effectiveness of using virtual reality to improve outcomes for dementia sufferers.
Recommended Citation
Phill, D. (2020). CognitiveVR: Memory Training for Dementia Patients [Masters dissertation, SAE University College]. Creo.
Included in
Game Design Commons, Graphic Design Commons, Higher Education Commons, Industrial and Product Design Commons, Interactive Arts Commons