Date of Submission
5-2025
Type of Work
Exegesis and Creative Work
Principal Supervisor
Dr. Scott Roberts
Keywords
Virtual reality galleries (‘user journey’ education and commercial viability); game design (architecture and software engines); experimentation, co-creation; AI ethics; older-aged learning, and practice-based research
Audience
General (G) - suitable for everyone
Abstract
Building a Virtual Gallery: How can the user journey inform technological innovation towards best practice in creating a virtual gallery?
This research investigates how user journey frameworks can inform technological innovation towards best practice in creating a virtual gallery and how virtual hubs can serve as cultural and heritage art spaces, through collaborative interaction with Regional Councils. This exegesis, together with the accompanying creative artwork, Byron Bay Regional Gallery_Virtual Hub (BRGVirtual-Hub), explore the potential of VR gallery design as a platform to emerge from my literature review, technological innovation, cultural and social interaction, artistic collaboration and real-time connectivity among local cultural groups, and international communities within virtual gallery networks.
This exegesis examines the BRGVirtual-Hub digital valuable assets, as objects of art, by addressing the internet economy attached to the “Spatial.io platform”, where the first of three stages of the project is being developed. The Spatial.io platform is a platform for immersive experimentation, collaboration, and virtual events. It is one of the safest platforms for beginners and future professional engagement with the local industry and the Byron Shire Council. The exegesis further explores the ethical, legal and practical implications of Artificial Intelligence (AI) and integration in virtual immersion, addressing AI governance and internet risk management in virtual spaces. I will elaborate on basic technology, prompting artists' attention to possible/real failures using ChatGPT, constant innovation, work progress interruptions and disappointments expected, as the VR Industry evolves rapidly. In support of such technical issues in the industry, I will discuss how theories and software platforms supported the progress of the artwork through user journey flowcharts, and how the motivation attached to the project’s future demographic outcomes can grow, improving local older-aged professional artists facing isolation and socialisation issues.
The Methodology and the methods used for the creative project, such as the Practice-led Research Method (PLM), connect with the capture of observed interpretations and properties of behaviours (Shwandt, 2021) that I found in VR environments.
Recommended Citation
Cordeiro, P. (2025). Building a Virtual Gallery: How the user journey can inform technological innovation towards best practice in creating A virtual gallery? [Masters dissertation, SAE University College]. Creo.