Date of Submission
2-2023
Type of Work
Exegesis and Creative Work
Principal Supervisor
Dr. Toby Wren
Keywords
Dragons; Semiotics, Genre, Video game, Virtual reality, Game development; Action research; Agile methodology; Agile; Identity; Creative practice research
Audience
General (G) - suitable for everyone
Abstract
This creative practice research project explores the use of draconic signs and symbols, and their impact upon the game design process through a game developed in VR and an accompanying exegesis. The research draws on semiotic theory, exploring how meaning is created and conveyed through the use of symbols in games. It examines how the addition of draconic symbols to locomotion, character abilities and dialogue choices may facilitate player agency. Further, it examines the impact integrating these symbols into the player's avatarisation may have on the construction of player identity.
Via a creative practical component, the research demonstrates the practical application of the theoretical concepts, using VR technology to create a game that encourages the player to embody personality characteristics commonly associated with dragons. The project highlights the importance of understanding the symbolic language of video games in shaping player experience and identity.
Recommended Citation
Carey, P. (2023). The Impact of Draconic Signs Upon the Game Design Process [Masters dissertation, SAE University College].