The Last Werewolf

Published

10-10-2025

Type of Work

Creative Work - Game

Advisors and Contributors

Skye Wolken (Art); Kathryn Mann (Art); Ellen Jurik (additional narrative); Jessica Della-Vecchi (composer); Chris Head (composer);

Abstract

The Last Werewolf is a story-driven interactive narrative game that explores themes of identity, stigma, and self-acceptance through the lens of the supernatural. The game follows Lachie, a young woman who must navigate her daily life while coming to terms with her newfound werewolf identity, a condition that serves as a metaphor for managing Bipolar Disorder. The narrative-focused gameplay invites players to guide Lachie's journey across three chapters, making meaningful discoveries through interactive dialogue and story moments that shape her path. Players engage with the world by investigating supernatural mysteries, collecting clues, and managing the delicate balance of embracing who she is while searching for answers about her past.

Notes

Playable via Windows PC and Steam Deck.

Citation

Unnatural Freaks. (2025). The Last Werewolf [Video game]. Unnatural Freaks.

Income (grants or other funding)

Arts Grant (State)

Sensitive handling note

4. Readers should be aware that this output contains content related to any of the following: violence, family or domestic violence, self-harm, sexual assault, suicide, family child removal, refugee experiences, war survivor experiences or other traumatic experiences that may be distressing or harmful to some people.

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