Vitam et Mortem [Game]
Submission Date
24-12-2020
Resource Type
Interactive Resource (e.g. web pages, augmented/virtual reality environments)
File Format
Webpage
File Size and Duration
Not Applicable
Format Note
Photoshop CC 2019 (20.0.6), Unreal (4.25.3), SpeedTree UE4 (2020), Blender (2.91), QuadSpinner Gaea (1.2.0.3), Student Maya (2019.3), Substance Painter (6.2.0), Substance Designer (12.2.0), Windows 10 (19042.685), Quixel Bridge (2020.5), Quixel Mixer (2020.4), Discord (Stable 73806 (0c3eadc)), Audacity (2.4.2), Ableton (10.1) , Pro Tools (2020.11), Google Suite (12/2020), Zoom (5.4.7.946), GitKraken (7.4.1), GitHub Desktop (2.6.1), SourceTree (4.0.1), GitHub.com, Itch.io
Abstract
Vitam et Mortem is a first-person Puzzle Adventure game based on Greek and Roman Mythology. Explore the world and its puzzles as they help uncover the secrets of your identity, and consequences of your actions, as well as small stories found along the way.
Note
Project Managers: Eliot Gordeno, Blaide Fedorowytsch
Programmer: Blaide Fedorowytsch
Game Designers: Philip Lim, David Tran, Oscar Fallgren Glemme, Molly Aird
Audio Designers William Falland
Composer: Simon Reich
Animator Oliver Yin.
Audience
Parental Guidance (PG) - mild impact language/themes
Language
English
Recommended Citation
Aird, M., Fallgren Glenne, O., Falland, W., Fodorowytsch, B., Gordeno, E., Lim, P., Reich, S., Tran, D., Yin, O. (2020). Vitam et Mortem [Bachelor's Major Project, SAE University College]. Creo.