Vision [Game]

Submission Date

24-12-2020

Resource Type

Interactive Resource (e.g. web pages, augmented/virtual reality environments)

File Format

Webpage

File Size and Duration

Not Applicable

Format Note

Unity Engine

Abstract

Vision is a first-person stealth game demo aimed for about 10 - 15 minutes of game play. Set in a futuristic world, in which people are born with visual abilities.

Our project follows the story of a girl named Aura, whose been captured by Espora City’s authority for her unique vision ability. She manages to escape captivity and must use her vision to escape the city.

The player’s goal for this demo is to find their way out of a building and through a backstreet swarmed with the National Droid Enforcement Agency (NDEA), in other word's the city's police task force AI, in search for the escaped prisoner. Getting caught is not an option.

Note

Karl Eyre: Project Manager

Natasha Shabir - Lead Designer, Narrative design

Bryce-David Marsh - Game Designer

Dylan Webb - Programming

"Major"

Jake Foster - Designer (Testing)

Nurel Osman - Graphic Design

Desiree May Andrews - Graphic Design Lead

Ben Anderson - Audio (Sound Effects)

Kyan Rowse - Audio Lead (Implementation)

Nyle Gibbens - Audio (Sound Effects)

Indigo Collins - Audio (Composing)

Grace Lin - Animation (Animatic)

Jae Smars Animation lead (Set Modeling)

"Minor"

Arjun Mahendaran - Animation (Character models + animations)

Alex Micic - Programmer

Sid -Animation

Summer - Animation

Amber - Animation

Elliot - Animation

*This game is intended for an audience that is 18+.

Audience

Restricted (R 18+) - high impact language/themes, includes vilification, extreme language/violence, restricted to adults

Language

English

Recommended Citation

Eyre, K., Marsh, B., Shabir, N., Webb, D. (2020). Vision [Bachelor's Major Project, SAE University College]. Creo.

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