Vision [Game]
Submission Date
24-12-2020
Resource Type
Interactive Resource (e.g. web pages, augmented/virtual reality environments)
File Format
Webpage
File Size and Duration
Not Applicable
Format Note
Unity Engine
Abstract
Vision is a first-person stealth game demo aimed for about 10 - 15 minutes of game play. Set in a futuristic world, in which people are born with visual abilities.
Our project follows the story of a girl named Aura, whose been captured by Espora City’s authority for her unique vision ability. She manages to escape captivity and must use her vision to escape the city.
The player’s goal for this demo is to find their way out of a building and through a backstreet swarmed with the National Droid Enforcement Agency (NDEA), in other word's the city's police task force AI, in search for the escaped prisoner. Getting caught is not an option.
Note
Karl Eyre: Project Manager
Natasha Shabir - Lead Designer, Narrative design
Bryce-David Marsh - Game Designer
Dylan Webb - Programming
"Major"
Jake Foster - Designer (Testing)
Nurel Osman - Graphic Design
Desiree May Andrews - Graphic Design Lead
Ben Anderson - Audio (Sound Effects)
Kyan Rowse - Audio Lead (Implementation)
Nyle Gibbens - Audio (Sound Effects)
Indigo Collins - Audio (Composing)
Grace Lin - Animation (Animatic)
Jae Smars Animation lead (Set Modeling)
"Minor"
Arjun Mahendaran - Animation (Character models + animations)
Alex Micic - Programmer
Sid -Animation
Summer - Animation
Amber - Animation
Elliot - Animation
*This game is intended for an audience that is 18+.
Audience
Restricted (R 18+) - high impact language/themes, includes vilification, extreme language/violence, restricted to adults
Language
English
Recommended Citation
Eyre, K., Marsh, B., Shabir, N., Webb, D. (2020). Vision [Bachelor's Major Project, SAE University College]. Creo.