Contributors
Anna Tookey — Games Advisor Mira Halabi — Design Advisor Hind Mustafa — Facilitator
Submission Date
3-5-2026
Resource Type
Collection (a group of items)
File Format
ZIP containing final campaign artefacts, design files, documentation, and supporting media
Format Note
This submission is provided as a ZIP folder containing the final campaign artefacts, design files, documentation, and supporting media for the mental health awareness campaign. Exported files such as PDFs, images, and videos can be viewed using standard PDF, image, and media viewers. Some source or project files may require Adobe Creative Cloud software or relevant design/game development software to open and edit.
Version
Final submission version, May 2026.
Abstract
Mental Health Awareness Campaign is a capstone project developed to raise awareness about mental health and encourage supportive conversations around wellbeing. The project includes a collection of design and interactive campaign materials created for public exhibition and assessment. The work combines visual communication, campaign messaging, and creative production to reduce stigma, promote reflection, and encourage audiences to recognise the importance of seeking support. The submitted collection includes final artifact and supporting materials developed across the design and games components of the project.
Note
Project Context
This submission contains the final artefacts and supporting materials for a mental health awareness campaign developed for CIM330.2 Production & Exhibition of Capstone Project.
Submission Contents
The uploaded ZIP folder includes a collection of campaign materials, design assets, documentation, and supporting media prepared for assessment and exhibition.
Project Structure
The project was developed collaboratively across design and games components. The design component focused on visual communication, campaign identity, and awareness materials, while the games component supported the interactive side of the campaign.
Access Information
Exported files such as PDFs, images, and videos can be opened using standard viewing software. Some source files may require relevant game development software.
Audience
General (G) - suitable for everyone
Language
English
Recommended Citation
Sajid, S., Khan, K. F., Kuilwijk, D., & Lafta, T. A. (2026). Mental health awareness campaign [Bachelor's Major Project, SAE University College]. Creo.