Published
6-8-2024
Type of Work
Presentation (Seminar, forum, etc)
Abstract
This talk was given to the SAE Graduate Seminar and looked at the whole process of writing the book Great Games Need Great Leaders. It covers the Masters research that informed the book, the process of interviewing experts from the games industry and other fields, and the writing of the book itself.
Notes
Cited Works
Dyet, M. (2024). Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams. CRC Press.
Scanlon, T. M. (2000). What we owe to each other. Belknap Press/Harvard University Press.
Dyer-Witheford, N., & Peuter, G. D. (2009). Games of Empire: Global Capitalism and Video Games. U of Minnesota Press.
Ioannidis, J. P. A. (2005). Why Most Published Research Findings Are False. PLoS Medicine, 2(8), e124. https://doi.org/10.1371/journal.pmed.0020124
Brown, B. (1968, September 1). DELPHI PROCESS: A METHODOLOGY USED FOR THE ELICITATION OF OPINIONS OF EXPERTS. https://apps.dtic.mil/sti/citations/AD0675981
Newfield, A. (2020). Oops, I Became a Manager: Managing the Veterinary Hospital Team by Finding Unicorns. Independently Published.
Citation
Dyet, M. (2024). Great Games Need Great Leaders: From Masters to Publication [Presentation, SAE University College]. Creo.
Included in
Game Design Commons, Leadership Commons, Nonfiction Commons, Technical and Professional Writing Commons