Published

30-8-2024

Type of Work

Book

Advisors and Contributors

Anna Barham (Interviewee), Dr Raffael Boccamazzo (Interviewee), Branden Buffalo (Interviewee), Jetha Chan (Interviewee), Alayna Cole (Interviewee), Luke Dicken (Interviewee), Amy Louise Doherty (Interviewee), Osama Dorias (Interviewee), Megan Fox (Interviewee), Keith Fuller (Interviewee), Jason Imms (Interviewee), Jonathan Jennings (Interviewee), Dr JC Lau (Interviewee), Jean Leggett (Interviewee), Dr Marija Koprivica Lelićanin (Interviewee), Emily MacMahon (Interviewee), Lazar Mesaros (Interviewee), Chima Denzel Ngerem (Interviewee), Damon Reece (Interviewee), Liana Ruppert (Interviewee), Camden Stoddard (Interviewee), Anthony Sweet (Interviewee), Zenuel (Interviewee)

Abstract

Great Games Need Great Leaders brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.

Notes

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Citation

Dyet, M. (2024). Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams. CRC Press.

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