Submission Date
1-4-2024
Resource Type
Text
File Format
File Size and Duration
1MB
Abstract
AUD216 Project 1 project documentation
Note
Game Audio sound design and implementation directly within Unity.
Audience
General (G) - suitable for everyone
Language
English
References
Zizza, K. (2023). Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games (1st ed.). Focal Press. https://doi.org/10.4324/9781003218821
Zdanowicz, G., & Bambrick, S. (2019). The Game Audio Strategy Guide: A Practical Course (1st ed.). Focal Press. https://doi.org/10.4324/9781351016438
Sinclair, J.-L. (2020). Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media (1st ed.). Focal Press. https://doi.org/10.4324/9781315184432
Somberg, G. (Ed.). (2023). Game Audio Programming 4: Principles and Practices (1st ed.). CRC Press. https://doi.org/10.1201/9781003330936\ Page
Recommended Citation
SAE University College. (2024).AUD216 Project 1_Example [Student Exemplar, SAE University]. Creo.
Rights and Permissions
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