Submission Date

1-4-2024

Resource Type

Text

File Format

PDF

File Size and Duration

1MB

Abstract

AUD216 Project 1 project documentation

Note

Game Audio sound design and implementation directly within Unity.

Audience

General (G) - suitable for everyone

Language

English

References

Zizza, K. (2023). Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games (1st ed.). Focal Press. https://doi.org/10.4324/9781003218821

Zdanowicz, G., & Bambrick, S. (2019). The Game Audio Strategy Guide: A Practical Course (1st ed.). Focal Press. https://doi.org/10.4324/9781351016438

Sinclair, J.-L. (2020). Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media (1st ed.). Focal Press. https://doi.org/10.4324/9781315184432

Somberg, G. (Ed.). (2023). Game Audio Programming 4: Principles and Practices (1st ed.). CRC Press. https://doi.org/10.1201/9781003330936\ Page

Recommended Citation

SAE University College. (2024).AUD216 Project 1_Example [Student Exemplar, SAE University]. Creo.

Rights and Permissions

Copyright © 2023. All Rights Reserved. Copyright materials contained within this work are used under the Australian education copying scheme (Statutory Education Licence). DO NOT rehouse this work. Only link to this work. For all inquiries, please email library@sae.edu.au.

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