The Exemplars collection is a collection of assessment works completed by SAE students as part of their participation in an SAE undergraduate or postgraduate course. Works in this collection serve as an example for current and future students of SAE Institute’s benchmark for student creative excellence.
.STUDENTS - PLEASE NOTE: the below examples are from previous trimesters where the project briefs may have differed from those in current Unit Guides. Make sure you review the project brief in the current Unit Guide before commencing your assignment and clarify any points of confusion with your facilitator.
Submissions from 2024
ANI171.1 Foundations of Computer Graphics: Micro Production Example 1, SAE Institute
ANI171.1 Foundations of Computer Graphics: Micro Production Example 2, SAE Institute
AUD175 Foundations of Sound Project 1 Exemplar, SAE Institute
AUD217 & AUD218 Coming Soon, SAE Institute
DIM111.1 Scholarly Perspectives on Design: Essay Example, SAE Institute
FLM212 Short Film Example 2, SAE Institute
FLM212 Short Film Mr Tim, SAE Institute
Submissions from 2023
AIM110.1 23T3 Project Documentation Exemplar B, SAE Institute
AIM110.1 23T3 Project Documentation Exemplar C Example 1, SAE Institute
AIM110.1 Project 1 Documentation Exemplar A, SAE Institute
ANI172.1 Stop Motion Animation Example 1, SAE Institute
ANI231 Animation Studio 3 Growing Pains [Film], SAE Institute
AUD176.3 Foundations of Recording and Mixing: Final Audio Production Example 1, SAE Institute
AUD176.3 Foundations of Recording and Mixing: Final Audio Production Example 2, SAE Institute
AUM314.1 Music for Non-Linear Narrative Example 1, SAE Institute
AUM314.1 Music for Non-Linear Narrative Example 2, SAE Institute
AUM314.2 Music for Non-Linear Narrative Example 1, SAE Institute
CIE152.3 Project Design and the Entrepreneur Business Concepts Example 1, SAE Institute
CIE152.3 Project Design and the Entrepreneur Business Concepts Example 2, SAE Institute
CIE214.1 NoCode Analysis Example 1, SAE Institute
CIM210.1 Media Studies Example 1, SAE Institute
CIM211.1 Critical Presentation Example 1, SAE Institute
CIM211.2 Critical Analysis Example 1, Elliot Birch
CIM211.2 Critical Analysis Example 2, Chris Cullan
CIM211.3 Critical Making Example 1, Christopher Cullan, Filip Djordjevic, Jim Floydd, Wei-bo Lu, and Thomas Rezes
CIM310 Work Integrated Learning Portfolio Example 2, SAE Institute
CIM310 Work Intergrated Learning Portfolio Example 1, SAE Institute
CIM312.1 Major Project Development: Conceptual Presentation Example 1, SAE Institute
CIM312.2 Major Project Development: Prospectus Example 1, SAE Institute
CIM330.1 Audience Test Example 1, Nick Metcalfe and SAE Institute
DDX170.1 Principles of Design: Motif Example 1, SAE Institute
DDX170.1 Principles of Design: Motif Example 2, SAE Institute
DDX170.2 Principles of Design: Logo Design Example 1, SAE Institute
DDX171.2 Fundamentals of Image Making Example 1, SAE Institute
DDX173.2 User Centred Design: U1 Design Example 1, SAE Institute
DDX215.1 Magazine Design Exemplar, SAE Institute
DDX215.1 Magazine Design Exemplar, SAE Institute
DDX217 Images for Advertising Example 1, Paul Morris and Talana Hacking
DDX219.1 Social Media Analysis Example 1, SAE Institute
DDX219.1 Social Media Analysis Example 2, SAE Institute
DDX219.1 Social Media Analysis Example 3, SAE Institute
DDX219.2 Social Media Comparison & Campaign Strategy Example 1, SAE Institute
DDX219.3 Social Media Content Creation Example 1, SAE Institute
DIM111.2 Scholarly Persectives on Design: Analysis of a Creative Work Example 1, SAE Institute
FIM111.1 Screen Studies and Practice Example 1, SAE Institute
FIM111.2 Screen Studies & Practice Example 1, SAE Institute
FLM170.1 Storytelling for the Screen: A Few Bitter Brews [Film], SAE Institute
FLM170.1 Storytelling for the Screen Pitch Deck Example 1, SAE Institute
FLM170.1 Storytelling for the Screen Pitch Deck Example 2, SAE Institute
FLM170.1 Storytellinh for the Screen: Inheritance [Film], SAE Institute
FLM171.1 Introduction to Cinematography and Location Sound Example 1, SAE Institute
FLM171.1 Introduction to Cinematography and Location Sound Example 2, SAE Institute
GAD170.1 Game Data and Flow Example 1, SAE Institute
GAD170.1 Game Data and Flow Example 2, SAE Institute
GAD170.1 Game Data and Flow Example 3, SAE Institute
GAD175.3 Draw the Owl Example 1, SAE Institute
GAD175.3 Draw the Owl Example 2, SAE Institute
GDS213.1 Meaningful Game Example 1, Daniel Cairney and Owen Gibson
GPG213.2 Game AI, Charlie Harrup and Connor Luck
MUS111.1 Stagecraft and Live Music Example 1, SAE Institute
MUS111.1 Stagecraft and Live Music Example 2, SAE Institute
MUS111.1 Stagecraft and Live Music Example 3, SAE Institute
MUS113.1 Collaborative Musicianship: Project Development and Pre-Production Example 1, SAE Institute
MUS113.1 Collaborative Musicianship: Project Development and Pre-Production Example 2, SAE Institute
Submissions from 2022
ANI314.1 Role Development Example 1, SAE Institute
ANI314.1 Role Development Example 2, SAE Institute
ANI314.1 Role Development Example 3, SAE Institute
DDX171.2 Fundamentals of Image Making Example 1, SAE Institute
DDX171.2 Fundamentals of Image Making Example 2, SAE Institute
DDX171.2 Fundamentals of Image Making Example 3, SAE Institute
DDX173.1 User Centered Design : UX Report Example 2, SAE Institute
DDX173.1 User Centered Design: UX Report Presentation Example 1, SAE Institute
GAD181.3 Game Project Example 1, SAE Institute
GAD181.3 Game Project Example 2, SAE Institute
GAD181.3 Game Project Example 3, SAE Institute