Submission Date
1-5-2024
Resource Type
Text
File Format
File Size and Duration
4MB
Abstract
This is a Project 2 example for AUD216 - Sound Design for Games
Note
This is the project documentation for a sound design and implementation project that uses Unity and Wwise.
Audience
General (G) - suitable for everyone
Language
English
References
Amazon . (n.d.). What is middleware? - middleware explained - AWS. Amazon. https://aws.amazon.com/what-is/middleware/
Audiokinetic Inc. (2023a). Documentation: Audiokinetic. Introducing Wwise. https://www.audiokinetic.com/en/library/edge/?source=WwiseFundamentalApproach&id=intr oducing_wwise
Audiokinetic Inc. (2023b). Documentation: Audiokinetic. Understanding Real-Time Parameter Controls (RTPCs). https://www.audiokinetic.com/en/library/edge/?source=SDK&id=concept_rtpc.html
IBM. (2024, March 12). What is middleware? https://www.ibm.com/topics/middleware
Nogueira, T. (2019, July 19). Audio middleware: Why would I want it in my game?. Game Developer. https://www.gamedeveloper.com/audio/audio-middleware-why-would-i-want-it-in-my-game-
Williams , A. (2022, November 22). What is middleware, and how does it work?. Built In. https://builtin.com/software-engineering-perspectives/middleware
Zdanowicz, G., & Bambrick, S. (2020). The game audio strategy guide: A practical course (Chapter 8, pp.245). Taylor & Francis Ltd.
Recommended Citation
SAE University College. (2024).AUD216 Project 2 Example[Student Exemplar, SAE University]. Creo.
Rights and Permissions
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